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Unity MCP Integration: Real-Time Insights & Automation - MCP Implementation

Unity MCP Integration: Real-Time Insights & Automation

Unity MCP Integration: Real-time project insights, code execution, scene hierarchy control, and play mode automation with seamless file access and error monitoring. Master your workflow.

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About Unity MCP Integration

What is Unity MCP Integration: Real-Time Insights & Automation?

Unity MCP Integration bridges the Model Context Protocol (MCP) with Unity Editor workflows, enabling AI assistants to dynamically interact with project assets, execute code, and monitor runtime states. This bidirectional communication framework allows AI tools to access real-time scene hierarchies, editor configurations, and log data while maintaining seamless control over development environments.

How to use Unity MCP Integration: Real-Time Insights & Automation?

Installation involves two core steps: deploying the Unity package via Package Manager or custom import, followed by configuring a Node.js-based MCP server. Developers must establish WebSocket communication between Unity’s C# plugin and the TypeScript server, ensuring both components synchronize context data. The MCP Debug window provides a dedicated interface to validate connections, test code execution, and filter diagnostic logs during runtime.

Unity MCP Integration Features

Key Features of Unity MCP Integration: Real-Time Insights & Automation?

  • Scene interrogation tools to extract metadata from GameObjects and prefabs
  • Editor command execution with sandboxed C# script evaluation
  • Automated log filtering with timestamp and severity-based queries
  • Play mode toggling and physics simulation control via API endpoints
  • Context-aware asset search across project directories

Use cases of Unity MCP Integration: Real-Time Insights & Automation?

Common applications include:

  • Automated QA processes that validate scene setups and component configurations
  • AI-driven debugging workflows to isolate errors using log correlation
  • Real-time collaboration tools for remote scene reviews and code suggestions
  • Procedural content generation pipelines integrated with Unity's physics engine
  • Automated documentation generation from serialized scene metadata

Unity MCP Integration FAQ

FAQ from Unity MCP Integration: Real-Time Insights & Automation?

Q: What Unity versions are supported?
A: Requires Unity 2021.3+ LTS with full IL2CPP compatibility

Q: Can I customize the MCP server?
A: Yes – the TypeScript implementation allows extension of API endpoints and middleware logic

Q: How is data security handled?
A: WebSocket traffic is encrypted by default, with optional token-based authentication for production deployments

Q: Does it affect build performance?
A: The plugin is editor-only, leaving build performance unaffected

Q: Can I use this with cloud-based AI services?
A: Yes – the MCP protocol standardization allows integration with third-party AI platforms

Content

Unity MCP Integration

MCP Unity Node.js TypeScript WebSockets

Stars Forks License Last Commit

Unity MCP Inspector

This package provides a seamless integration between Model Context Protocol (MCP) and Unity Editor, allowing AI assistants to understand and interact with your Unity projects in real-time. With this integration, AI assistants can access information about your scene hierarchy, project settings, and execute code directly in the Unity Editor context.

πŸ“š What is MCP?

The Model Context Protocol (MCP) is a standardized protocol that connects AI models to tools and context sources. It enables AI assistants to:

  • Access real-time information about your Unity project
  • Understand your scene hierarchy and game objects
  • Execute C# code directly in the Unity Editor
  • Monitor logs and errors
  • Control the Editor's play mode

πŸš€ Getting Started

Prerequisites

  • Unity 2021.3 or later
  • Node.js 18+ (for running the MCP server)

Installation

1. Install Unity Package

You have several options to install the Unity package:

Option A: Package Manager (Git URL)

  1. Open the Unity Package Manager (Window > Package Manager)
  2. Click the + button and select Add package from git URL...
  3. Enter the repository URL: https://github.com/shahzadgamedev/UnityMCPIntegration.git
  4. Click Add

Option B: Import Custom Package

  1. Clone this repository or download it as a zip
  2. In Unity, go to Assets > Import Package > Custom Package
  3. Select the UnityMCPIntegration.unitypackage file

2. Set up the MCP Server

You have two options to run the MCP server:

Option A: Run the server directly

  1. Navigate to the mcpServer directory

  2. Install dependencies:

    npm install

  3. Run the server:

    node build/index.js

Option B: Add to MCP Host configuration

Add the server to your MCP Host configuration for Claude Desktop, Custom Implementation etc

{
  "mcpServers": {
    "unity-mcp-server": {
      "command": "node",
      "args": [
        "<path-to-project>/mcpServer/build/index.js"
      ]
    }
  }
}

πŸ”§ Usage

Debugging and Monitoring

You can open the MCP Debug window in Unity to monitor the connection and test features:

  1. Go to Window > MCP Debug
  2. Use the debug window to:
    * Check connection status
    * Test code execution
    * View logs
    * Monitor events

Available Tools

The Unity MCP integration provides several tools to AI assistants:

  • get_editor_state : Get comprehensive information about the Unity project and editor state
  • get_current_scene_info : Get detailed information about the current scene
  • get_game_objects_info : Get information about specific GameObjects in the scene
  • execute_editor_command : Execute C# code directly in the Unity Editor
  • get_logs : Retrieve and filter Unity console logs

πŸ› οΈ Architecture

The integration consists of two main components:

  1. Unity Plugin (C#) : Resides in the Unity Editor and provides access to Editor APIs
  2. MCP Server (TypeScript/Node.js) : Implements the MCP protocol and communicates with the Unity plugin

Communication between them happens via WebSocket, transferring JSON messages for commands and data.

πŸ‘₯ Contributing

Contributions are welcome! Here's how you can contribute:

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Make your changes
  4. Commit your changes (git commit -m 'Add some amazing feature')
  5. Push to the branch (git push origin feature/amazing-feature)
  6. Open a Pull Request

Development Setup

Unity Side :

  • Open the project in Unity
  • Modify the C# scripts in the UnityMCPConnection/Editor directory

Server Side :

  • Navigate to the mcpServer directory
  • Install dependencies: npm install
  • Make changes to the TypeScript files in the src directory
  • Build the server: npm run build
  • Run the server: node build/index.js

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

πŸ“ž Support

If you encounter any issues or have questions, please file an issue on the GitHub repository.

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