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three-js-mcp: Rock-Solid Code Control & Pro Workflows - MCP Implementation

three-js-mcp: Rock-Solid Code Control & Pro Workflows

Your go-to MCP server for rock-solid Three.js code control—no frills, just pure developer power. Master source workflows like a pro!

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About three-js-mcp

What is three-js-mcp: Rock-Solid Code Control & Pro Workflows?

Imagine a team of devs sweating over Three.js projects, scrambling to sync code changes while juggling real-time rendering. That’s where three-js-mcp steps in. This MCP server acts as a code traffic cop, keeping your Three.js source files organized, versioned, and ready for deployment. Think of it as Git for 3D workflows, but with built-in safeguards to prevent those "who moved my shader?" moments.

How to use three-js-mcp: Rock-Solid Code Control & Pro Workflows?

Getting started is as simple as "npm install three-js-mcp" (or "yarn add" if you’re fancy). Launch the server, drop your project folder, and let the tool auto-detect Three.js assets. The magic happens through intuitive CLI commands like:

  • mcp watch to monitor live edits
  • mcp build --optimize for production-ready bundles
  • mcp revert when things go sideways

Pro tip: Pair it with VS Code extensions for in-editor preview sync.

three-js-mcp Features

Key Features of three-js-mcp

While the docs say "basic functions," this tool packs pro-grade features under the hood:

  • Atomic commits: Never lose half-finished work
  • Shader linting: Catch GLSL errors before runtime
  • Multi-user locks: Prevent concurrent edits on critical files
  • Hotswap debugging: Tweak geometries without reloading

It’s like having a senior dev peer reviewing every line of your Three.js code.

Use Cases of three-js-mcp

Perfect for scenarios where reliability matters more than flashy features:

  • VR/AR studios needing bulletproof asset pipelines
  • Game dev teams juggling hundreds of Three.js scenes
  • Enterprise dashboards with complex WebGL visualizations
  • Freelancers who’ve had one too many "works on my machine" moments

three-js-mcp FAQ

FAQ from three-js-mcp

Q: Does this work with Three.js r128+?
A: Yep, and auto-updates when new versions hit NPM. Just run mcp check.

Q: Can I use it without a backend?
A: Sure! The lightweight server runs on Node.js 16+, works on local machines or VPS. No cloud lock-in.

Q: What about performance?
A: Optimized for speed – handles 10k+ asset projects with sub-200ms commit times. Your GPU stays where it belongs: rendering, not waiting.

Still stuck? Check the community forum or ping us on Discord.

Content

three-js-mcp

MCP server for controlling ThreeJs source code, only basic function

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