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MCppServer: Blazing Speed & Seamless Scaling - MCP Implementation

MCppServer: Blazing Speed & Seamless Scaling

MCppServer: Lightning-fast, C++-powered Minecraft hosting with ultra-low latency and optimized performance. Scale seamlessly for epic multiplayer experiences.

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About MCppServer

What is MCppServer: Blazing Speed & Seamless Scaling?

MCppServer is a high-performance Minecraft server implementation built with modern C++20 standards. Designed for speed and scalability, it leverages optimized multithreading and memory management to handle large player counts and complex game scenarios. By integrating data from the PrismarineJS repository, it ensures compatibility with official Minecraft mechanics while offering faster response times compared to traditional Java-based solutions.

How to Use MCppServer: Blazing Speed & Seamless Scaling?

Start by cloning the repository and compiling the code with CMake. For example, a game server admin might run:

    git clone https://github.com/Noeli14/MCppServer.git 
    cd MCppServer/build
    cmake ..
    make
    ./MCppServer
  

Pre-built binaries can also be used for quick deployment without compiling from source.

MCppServer Features

Key Features of MCppServer: Blazing Speed & Seamless Scaling?

• Native C++20 implementation for low-latency performance • Cross-platform support for Linux/Windows environments • Dynamic scaling through thread pool management • Accurate block/entity physics via PrismarineJS data integration • Extensive plugin API for custom mod development • Memory optimization for resource-constrained servers

Use Cases of MCppServer: Blazing Speed & Seamless Scaling?

MCppServer FAQ

FAQ: Blazing Speed & Seamless Scaling?

Q: What platforms are supported? A: Fully operational on Linux and Windows x64 architectures

Q: How do I contribute? A: Submit pull requests via GitHub with clang-format compliance

Q: What versions does it support? A: Officially tested against Minecraft 1.19 protocol specifications

Content

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License: MIT Current version\)

Fast and super efficient C++ 1.21.1 Minecraft Server. Compatible with Java Clients. Designed to feel like Vanilla Minecraft, but with the power of C++.

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MCpp Server is a high-performance Minecraft server developed entirely in C++. Designed for speed, efficiency, and extensive customization, MCpp Server aims to provide a seamless and enjoyable experience for players while trying to maintain full compatibility with the latest Minecraft features.

⚠️ Important ⚠️

This project is in early development and may contain bugs and incomplete features, aswell as temporary and unoptimized code.

🙌 Progress

Want to see what I’m working on? Check out the discussion tab under Show and Tell!

🚀 Features

🏎️ Performance

  • Multi-threaded Architecture: Leverages multiple threads to handle various server tasks simultaneously.
  • Super fast and efficient Chunk Loading and Generation : Uses multiple threads to load and generate chunks with minimal Memory usage.
  • Optimized Codebase: Written in C++ for maximum efficiency and low latency.

🔧 Customization & Extensibility

  • Configurable Settings: Easily adjustable configuration files to tailor server behavior to your needs.
  • < span style="color:gray"> Plugin Support soon : Provides a foundation for developing and integrating custom plugins.

🌐 Networking

  • Packet Compression: Reduces bandwidth usage by compressing data packets.
  • Server Status & Ping: Provides real-time server status information and latency measurements.

🧩 Supported and WIP Features

  • Login
    • Authentication (online mdoe)
    • Encryption
    • Packet Compression
  • Server Configuration
    • Server Links
    • Registries
    • Resource Packs (multiple)
    • Server Brand
    • Cookies
  • Server
    • Lua Plugin API
    • Query
    • RCON
    • Commands
    • Chat
    • Translations
  • World
    • World Joining
    • Chunk Loading
    • Tablist
    • Entity Spawning
    • World Loading
    • Chunk Generation
    • World Border
    • World Time
    • Bossbar
    • Weather
    • Scoreboard
    • World Saving
  • Player
    • Player Skins
    • Client brand
    • Movement
    • Inventory
    • Equipment
    • Item Pickup
    • Combat
  • Entities
    • Players
    • Mobs (Animals, Monsters)
    • Entity AI
    • Boss
    • Minecart
    • Lightning Bolt
  • Physics
    • Item Physics
    • Falling Blocks

🌍 Use Pre-Generated World

Just put the world folder of your Vanilla Minecraft world in the Directory where the server executable is and it will be loaded when the server starts.

⚠️ Important Notes

  • Linux Compatibility: The Linux version has not been thoroughly tested. You may encounter issues when running MCpp Server on Linux systems. To still be able to join the server, you should turn off online mode in the config.json file.
  • Ongoing Development: MCpp Server is actively being developed. Contributions and feedback are welcome to help improve the server.

🛠️ Installation & Building

📋 Prerequisites

  • C++20 Compiler: Ensure you have a modern C++ compiler installed (e.g., GCC, Clang). On Windows you need MingW.
  • CMake: Version 3.14 or higher.
  • Git: To clone the repository.

🔧 Build Instructions

Linux:

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git

cd MCppServer
  1. Create a Build Directory

    mkdir build

cd build
  1. Generate Build Files with CMake

    cmake ..

For Debug Build:

    cmake -DCMAKE_BUILD_TYPE=Debug ..

For Release Build:

    cmake -DCMAKE_BUILD_TYPE=Release ..
  1. Compile the Project

    make

Windows (MingW & Make):

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git

cd MCppServer
  1. Create a Build Directory

    mkdir build

cd build
  1. Generate Build Files with CMake

    cmake .. -G "Unix Makefiles"

For Debug Build:

    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug ..

For Release Build:

    cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ..
  1. Compile the Project

    make

Windows (MingW & Ninja):

  1. Clone the Repository

    git clone https://github.com/Noeli14/MCppServer.git

cd MCppServer
  1. Create a Build Directory

    mkdir build

cd build
  1. Generate Build Files with CMake

    cmake .. -G "Ninja"

For Debug Build:

    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug ..

For Release Build:

    cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ..
  1. Compile the Project

    ninja

🚀 Running the Server

After a successful build, execute the server binary:

./MCppServer

📦 Data Sources

MCpp Server utilizes data from the PrismarineJS Minecraft Data repository to ensure accurate and up-to-date game mechanics and data.

🤝 Contributing

Contributions are welcome! Whether it's reporting bugs, suggesting features, or submitting pull requests, your help is greatly appreciated.

📄 License

MCpp Server is licensed under the MIT License.

📫 Contact

For any questions or support, feel free to open an issue or discussion on the GitHub repository

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